
#ifndef _SDLJEU_H
#define _SDLJEU_H

#include <SDL/SDL.h>
#include "Jeu.h"



typedef struct
{
	Jeu jeu;
	SDL_Surface* surface_ecran;
	SDL_Surface* surface_creature;
	SDL_Surface* surface_terrain;
	SDL_Surface* surface_chemin;
	SDL_Surface* surface_base;
	SDL_Surface* surface_tour;
} sdlJeu;

void sdljeuInit(sdlJeu *);
void sdljeuBoucle(sdlJeu *);
void sdljeuLibere(sdlJeu *);
/*SDL_Surface *SDL_load_image(const char*);
void SDL_apply_surface( SDL_Surface*, SDL_Surface*, int, int);*/

#endif
